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Patch Notes 12-16-2025 Update

a month ago|By Yoshi Valve Developer|Original|แปลไทย

Hero Stats Changes

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In this Patch Notes from the Official Deadlock forums.

  • The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed

  • Move Speed bonuses now stack diminishingly

  • Base move speed reduced by 0.1 (except for heroes lower than 6.5)

  • Heroes with move speed spirit scaling have the values reduced by 40%

  • Updated move speed values on items:

  • Active Reload: Move speed reduced from 1 to 0.75​

  • Backstabber: Move speed reduced from 1.75 to 1.5​

  • Fleetfoot: Move speed reduced from 3.5 to 3.25​

  • Enduring Speed: Move speed reduced from 2.25 to 2.0​

  • Guardian Ward: Move speed reduced from 3 to 2.75​

  • Spirit Shielding: Move speed reduced from 1.75 to 1.5​

  • Weapon Shielding: Move speed reduced from 1.75 to 1.5​

  • Blood Tribute: Move speed reduced from 2.25 to 2​

  • Burst Fire: Move speed reduced from 1.5 to 1.25​

  • Headhunter: Move speed reduced from 2 to 1.75​

  • Heroic Aura: Move speed reduced from 2.5 to 2.25​

  • Counterspell: Move speed reduced from 2 to 1.75​

  • Debuff Remover: Move speed reduced from 2.5 to 2.25​

  • Fortitude: Move speed reduced from 1.5 to 1.25​

  • Veil Walker: Invis move speed reduced from 4 to 3.5​

  • Radiant Regeneration: Move speed reduced from 2 to 1.75​

  • Surge of Power: Move speed reduced from 2 to 1.75​

  • Frenzy: Move speed reduced from 1 to 0.75​

  • Frenzy: Active move speed reduced from 3 to 2.5​

  • Divine Barrier: Move speed reduced from 3 to 2.75​

  • Healing Tempo: Move speed reduced from 1.5 to 1.25​

  • Juggernaut: Move speed reduced from 2.25 to 2​

  • Ethereal Shift: Move speed reduced from 3 to 2.5​

  • Sprint ramp rate reduced from 0.75/sec to 0.6/sec

  • Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3

  • Base sprint speed reduced by 0.4

  • Wraith: Sprint speed spirit power scaling reduced from 0.6 to 0.5

  • Updated sprint values on items:

  • Sprint Boots: Sprint reduced from 2.2 to 2.0​

  • Long Range: Sprint reduced from 1 to 0.75​

  • Swift Striker: Sprint reduced from 1 to 0.75​

  • Mystic Slow: Sprint reduced from 1 to 0.75​

  • Heroic Aura: Sprint reduced from 2 to 1.5​

  • Hunter's Aura: Sprint reduced from 1 to 0.75​

  • Sharpshooter: Sprint reduced from 1.5 to 1​

  • Rescue Beam: Sprint reduced from 1 to 0.75​

  • Trophy Collector: Sprint reduced from 2.2 to 2.0​

  • Disarming Hex: Sprint reduced from 1 to 0.75​

  • Shadow Weave: Sprint reduced from 2 to 1.5​

  • Lightning Scroll: Sprint reduced from 1 to 0.75​

  • Vortex Web: Sprint reduced from 1 to 0.75​

  • Enduring Speed: Slow resist reduced from 30% to 25%

  • Fleetfoot: Active slow resist reduced from 40% to 35%

  • Majestic Leap: Cooldown increased from 34s to 45s

  • Majestic Leap: Barrier scaling per boon reduced from 10 to 8

  • Bonus Health on all Weapon and Spirit items is reduced by ~25

  • Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)

  • Colossus: Bonus Health reduced from +600 to +300

  • Colossus: Now grants +15% Base Health

  • Siphon Bullets: Cooldown increased from 0.8s to 1.2s

  • Spirit investment tree 4.8k bonus reduced from 45 to 38

  • Surge of Power Imbued Ability Spirit reduced from 28 to 24

  • Rapid Recharge Charged Ability Spirit reduced from 20 to 16

  • Crippling Headshot: Bullet and Spirit Resist reduction from -18% to -16%

  • Focus Lens: Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)

  • Spirit Snatch: Spirit Resist steal reduced from 15% to 12%

  • Tankbuster: Changed from doing % of Max Health to a % of Current Health

  • Tankbuster: Damage dealt increased from 5% to 7.5%

  • Trooper bounty reduced by 12%

  • Shrines health increased from 3000 to 7000

  • Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)

  • Walker Rocket Barrage radius reduced from 6m to 5m

  • Medic orbs now heals allied troopers 30% more

  • Medic orbs regen on allied troopers is now applied over 8s instead of 2s

  • Medic Trooper HP increased from 260 to 350 (default trooper is 300)

  • Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)

  • Medic Troopers attack range vs troopers and players increased by +5m over the default

  • Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)

  • Urn: Bounty increased from 700 + 230/min to 1300 + 230/min

  • Urn: Comeback bounty now gives more souls

  • Urn: Bullet and Spirit resist for carrier increased from 30% to 50%

  • Urn: Bonus bounty for carrier increased from 25% to 35%

  • Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills

  • Increased portion of the bounty the killer gets relative to the assist portion

  • Increased comeback bounties for losing team a bit

  • Getting hit while on Jump Pad during the window now deals 15% max hp damage

  • Neutral HP reduced by 20%

  • Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)

  • Neutrals spirit resistance increased by 5%

  • Sinner's Sacrifice bounty reduced by 10%

  • Cultist Sacrifice: Cooldown increased from 260s to 270s

  • Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).

There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:

1x Small Camp: 77s​ 2x Medium Camps: 163s​ 1x Hard Camp: 193s​ 4x Medium Camps: 230s​ 2x Hard Camps: 263s​ 1x Hard Camp + 3x Medium Camps: 270s​ 2x Hard Camp + 6x Medium Camps: 354s​

  • Fixed a bug causing AP Rounds to reduce damage on targets with negative resist

  • When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.

  • Fixed Curse dispelling targets with Unstoppable state

  • Billy: Health regen reduced from 3 to 2.5

  • Billy: Blasted non-player effectiveness reduced from 35% to 25%

  • Billy: Blasted light melee effectiveness reduced from 50% to 40%

  • Billy: Chain Gang will now break slightly faster when target is out of LOS

  • Dynamo: Kinetic Pulse spirit scaling range reduced from 0.2 to 0.1

  • Dynamo: Health regen reduced from 2.5 to 1.75

  • Lady Geist: Stamina dash distance moved to bucket 3 (slower)

  • Lady Geist: Essence Bomb self damage spirit scaling reduced from 1.6 to 1.8

  • Lady Geist: Malice self damage increased from 7% to 9%

  • Mirage: Move speed reduced by 0.2

  • Mirage: Bullet damage per boon reduced from 0.616 to 0.5

  • Mirage: Djinn's Mark cooldown increased from 2.5s to 2.6s

  • Mirage: Djinn's Mark max range from 45m to 40m

  • Mirage: Traveler cooldown increased from 145s to 155s

  • Mirage: Traveler T1 cooldown from -25s to -35s

  • Shiv: Bloodletting deferred damage reduced from 30% to 25%

  • Shiv: Bloodletting T2 deferred damage increased from 10% to 15%

  • Shiv: Rage buildup rate reduced by 6%

  • Shiv: Killing Blow cast range reduced from 15m to 13m

  • Vindicta: Assassinate T2 reduced from +90 Max Bonus Damage to 80

  • Wraith: Bullet damage per boon reduced from 0.17 to 0.14

  • Wraith: Project Mind T2 spirit scaling reduced from 2.44 to 1.7

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