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Patch Notes 01-30-2026 Update

15 days ago|By Yoshi Valve Developer|Original|แปลไทย

Hero Stats Changes

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In this Patch Notes from the Official Deadlock forums.

System & Matchmaking Updates

  • Hero Banning: Added to Standard and Street Brawl. Players can middle-click one hero in their roster to avoid them. Currently 2 total bans per match.

  • Roster Requirements: Parties of 3+ players now require 4 heroes in their roster (up from 3).

  • Global Fire Rate: Slight reduction to Fire Rate bonuses and penalties across most items and abilities.

  • Stat Screen: "Dash Speed" is now visible in the Vitality stat section.

  • Bullet Resistance: Debuffs now apply increased damage for subsequent hits rather than the initial hit.

Item Balance (Highlights)

  • Slowing Bullets: Removed Fire Rate; now provides +15% Weapon Damage. Dash distance reduction increased to -25%.

  • Dispel Magic: (Renamed from Debuff Remover) No longer grants Debuff Resistance or HP; now grants +14% Spirit Resistance.

  • Cursed Relic: (Renamed from Curse) Removed +15% Weapon Damage. Now carries a -8% Total Damage penalty while held.

  • Restorative Locket: Now self-cast only. Restores up to 3 stamina based on stored stacks. Cooldown reduced to 20s.

  • Regen Items: Extra Regen and Healing Booster now grant +1 "Out of Combat" Regen.

  • Glass Cannon: Max Health penalty increased from -13% to -15%.

Hero Balance (Highlights)

  • Abrams: Reduced gun falloff range. Seismic Impact damage and stun duration increased. Siphon Life T3 DPS reduced.

  • Bebop: Sticky Bomb can no longer be self-cast. If dispelled, it now drops to the ground and continues its countdown.

  • Vindicta: Assassinate reworked. It now grants +5% Weapon Damage per kill instead of Bonus Souls (T3 adds another +4% retroactively).

  • Ivy: Melee damage penalty removed.

  • Lash: Ground Strike rotation is now restricted to 90 degrees (was 360).

  • Viscous: Bullet damage per boon reduced, but Spirit per boon increased.

Street Brawl Mode

  • Custom Balance: The mode now features hero-specific balancing (indicated by a special mark on tooltips).

  • Trooper Buff: Now have 20% Spirit Resistance (increases by an additional 20% in Overtime).

  • Specific Nerfs: Bebop (Hyperbeam duration), Seven (Storm Cloud damage), and McGinnis (Turret cooldown).

  • Specific Buffs: Mirage (Traveler cooldown reduced to 60s) and Holliday (Crackshot Spirit scaling increased).

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