Patch Notes 05-08-2025 Update
Summary
Abrams
- Siphon Life: Added new animation logic support for Siphon Life and items.
- Shoulder Charge: Base duration increased from 1.2s to 1.4s.
- Shoulder Charge: T1 is now "On Hero Collide: +25% Weapon Damage for 8s".
- Shoulder Charge: T2 is now "-12s Cooldown".
- Shoulder Charge: T3 is now "+0.2s Stun Duration and 40% Movement Slow for 4s".
- Shoulder Charge: New cycle and pre cast 'goose step'.
- Shoulder Charge: Added support for shoulder charging while in air.
- Shoulder Charge: New sounds added for hitting heroes, troopers, and walls.
- Seismic Impact: Radius increased from 9m to 10.5m.
- Seismic Impact: Effects revisions.
- Seismic Impact: Fixed crash down sound triggering twice.
- Seismic Impact: New slam animation.
- Seismic Impact: New sounds added for in-air looping sound and descend sound.
- Added new 'out of combat' run and sprint.
- New Crouch animations.
- Improved hipfire animations.
- Added custom jump catapult animation - an alternate jump animation when using fans and mystic leap etc.
- Refined jump start to be cleaner.
- Added custom Zipline Boosted loop.
- Added Zipline swinging animation.
- Fixed a regression where Abrams' Siphon Life and Shoulder Charge ping VO were swapped.
- Removed competing camera modifier on Seismic Impact.
- Fixed camera position on client's ground target not using previews, causing it to be jittery.
Bebop
- Exploding Uppercut: Fixed missing uppercut hero impact sound.
- Hook: Reworked code to reduce mispredicts.
- Hook: When Bebop hooks a trooper, only Bebop will hear the hook success sound now.
- Hook: Fixed the hook sometimes not breaking when the target is stuck.
- Hook: Fixed the target sometimes not being positioned in front of Bebop when Bebop rotated.
- Hyper Beam: Effect revisions for projections on vertical surfaces.
- Hyper Beam: Fixed damaging enemies through thin walls.
Calico
- Leaping Slash: Fixed animation getting stuck when stunned during the ability cast.
Dynamo
- New updated model and animations.
- Kinetic Pulse: T1 Fire Rate slow now matches the Move Slow
- Quantum Entanglement: Added small lerp to VFX for the teleport and smoothed out camera transitions.
- Rejuvenating Aurora: Effect revisions to center focus on head.
- Singularity: Updated effects revisions.
- Singularity: Increased tick rate, equals out to roughly the same DPS overall, just smoother.
- Hero pose ambient VFX added.
- Reload effects revisions.
- Fixed announcer match start line to be spoken by the friendly announcer (was randomly picking between friendly and enemy).
- Various tooltip fixes.
Grey Talon
- Base Bullet Damage spirit power scaling reduced from 0.09 to 0.07.
- Spirit Snare: Added physical elements to the AoE visuals.
- Charged Shot T3 Spirit Power scaling reduced from 1.3 to 1.2.
Haze
- VO remastering pass.
- Haze: Sleep no longer wakes up from damage over time.
Holliday
- Powder Keg: Fixed being able to spawn barrels on the other side of thin walls.
- Bounce Pad: Fixed a bug where bounce pads might force you back to the ground after use.
- Spirit Lasso: Holliday now plays VO when she lands a hit with her lasso as opposed to when she casts her lasso (so she won't say "shoot them" if she didn't actually grab anyone).
Infernus
- Catalyst: Projectile no longer slides against geometry.
Ivy
- Watcher's Covenant: Fixed not replicating healing from Bullet Lifesteal (it worked with other sources of bullet lifesteal).
- Stone Form: Fixed cast sound being delayed and increased its volume.
- Stone Form: Fixed interaction with air vents and small geo.
- Air Drop: Adjusted visuals to have higher contrast.
- Air Drop: Ally cast range increased from 8m to 12m.
- Air Drop: Slow duration reduced from 4s to 3s.
- Air Drop: Radius reduced from 14m to 12m.
- Air Drop: Combat Barrier reduced from 200 to 150.
- Air Drop: Combat Barrier Spirit Power scaling reduced from 2.5 to 1.5.
- Air Drop: T1 duration reduced from 12s to 8s.
- Air Drop: T2 Combat Barrier reduced from +300 to +200.
- Air Drop: T3 Silence reduced from 4.5s to 3s.
Kelvin
- Ice Path: Reduced how sticky the Ice Path is for allies.
- Arctic Beam: Fixed damaging enemies through thin walls.
Lady Geist
- Life Drain: You're now only slowed when Life Drain is damaging a target.
Lash
- Base Spirit Resist reduced from 15% to 10%.
- Ground Strike: Spirit scaling reduced from 0.05 to 0.04.
- Ground Strike: Fixed a bug that caused Ground Strike to push the victim under the world.
- Flog: Updated ability icon.
- Death Slam: UI lock-on revisions to simplify readability.
- Death Slam: Fixed channel effect on Death Slam to not disappear prematurely.
- Death Slam: New sounds added for lock-on success sounds, in-air looping sound, victim impact sounds, and a 'miss' sound when Lash does not successfully grab anybody or cancels the ability early.
McGinnis
- New updated model and animations.
- Bullet Growth reduced from 0.311 to 0.29.
- Bullet Velocity increased from 590 to 650.
- No longer has +15% Base Bullet Resist.
- Now has +1% Spirit Resist per Boon.
- Mini Turret: Updated DPS tooltip to properly reflect the correct number.
- Mini Turret: Updated ambient, tracer, and muzzle flash effects.
- Mini Turrets: No longer have a 3 second minimum life time. They now spawn with 60% spirit and bullet resist that decays over 6s.
- Mini Turrets: T3 duration reduced from +18s to +14s.
- Medicinal Specter: Effects revisions and improvements.
- Medicinal Specter: Fixed audio buildup when multiple characters are being healed by Medicinal Specter at once.
- Medicinal Specter: Now provides +15% Stamina Regen.
- Medicinal Specter: T3 reduced from 4% to 3.5%.
- Spectral Wall: Fixed missing sound as it travels before deploy.
- Spectral Wall: The last 2 segments on the left/right sides of Spectral Wall will now turn towards a nearby wall if there is one.
- Spectral Wall: Duration reduced from 5s to 4.5s.
- Spectral Wall: Cooldown increased from 46s to 50s.
- Spectral Wall: T2 reduced from -22s to -20s.
- Spectral Wall: T3 reduced from 1s Stun to 0.75s.
- Heavy Barrage: Projectile and ambient effects revisions.
- Heavy Barrage: Now allows full movement while channeling the ability.
- Heavy Barrage: Fixed a bug where the Camera would not zoom out during the ability if user setting was set to QuickCast.
- Heavy Barrage: Now slows your dash usage by 35%.
- Heavy Barrage: Damage per rocket reduced from 30 to 23.
- Heavy Barrage: Minimum distance increased from 7m to 9m.
- Heavy Barrage: Cooldown increased from 140s to 150s.
- Heavy Barrage: Spirit power scaling reduced from 0.35 to 0.25.
- Heavy Barrage: T3 damage per rocket reduced from +30 to +25.
- Heavy Barrage: T3 now also increases spirit scaling by 0.1.
Mirage
- Tornado: Improved camera animations during ability.
- VO remastering pass as well as new VO content.
- Animation for holding and throwing items has been added.
Mo & Krill
- Scorn: Heal reduced from 1.3x to 1.2x.
- Burrow: T2 reduced from +100 Damage to +80.
- Sand Blast: Projectile no longer slides against geometry.
- Sand Blast: No longer deals damage.
- Combo: Bonus health on kill/assist reduced from +70 to +50.
- VO remastering pass.
Paradox
- VO remastering pass.
- Base bullet damage increased from 3.9 to 4.1.
- Affliction: No longer removed by Debuff Remover (as this item no longer removes ultimate effects).
- Affliction: Duration reduced from 18s to 14s.
- Affliction: DPS increased from 10 to 30.
- Affliction: Initial damage reduced from 18% to 10%.
- Affliction: T2 now increases duration by +4s.
- Affliction: T2 Healing Reduction reduced from -50% to -40%.
- Affliction: T3 no longer has % Current HP damage.
- Affliction: T3 increased from +10 DPS to +20 DPS.
- Affliction: T3 range increased from +5m to +6m.
- VO remastering pass as well as new VO content.
Seven
- Static Charge: Can no longer be self cast.
- VO remastering pass.
Shiv
- Killing Blow: Threshold reduced from 22% to 20%.
- Killing Blow: T2 threshold reduced from +6% to +5%.
- VO remastering pass as well as updated ping lines.
Sinclair
- Vexing Bolt: Redirect telegraphs correctly on vertical geometry.
- Rabbit Hex: Fixed a bug where Henry and Savannah wouldn't play VO when turning enemies into rabbits.
Vindicta
- Minor rework on animation set.
- Assassinate: Fixed Vindicta Assassinate zoom in sound triggering twice.
Viscous
- Gun: Improved firing effects.
- Gun: Fixed alt-fire weapon thinking it could zoom. It would try if you held right-click and jumped.
- Puddle Punch: Fix a bug where Puddle Punch would sometimes not deal damage when the target was very close to a wall.
- Goo Ball: Cooldown increased from 95s to 105s.
- Goo Ball: Fixed it knocking back heroes with Unstoppable state.
Vyper
- Petrifying Bola: Debuff effect revisions to help identify targets better.
- Petrifying Bola: Adjusted the volume of direct hits and explosion sounds.
Warden
- VO remastering pass.
Wraith
- Gun: Falloff range reduced from 20m->58m to 18m->52m.
- Telekinesis: Revisions to debuff effect.
- VO remastering pass.
Yamato
- VO remastering pass.
Hero Stats Changes
# | Hero | Win Rate | Win Rate Changekeyboard_arrow_down Estimated | Frequency | Pick Rate Change Estimated |
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