Patch Notes 11-21-2025 Update (#5)
Summary
This patch introduces significant balance adjustments across various game elements. Neutrals experience increased HP and damage over time, but with a base damage reduction and increased melee vulnerability. Player movement is impacted by a new slow effect when shot and changes to sprint mechanics. Several characters, including Billy, Drifter, Infernus, and Shiv, have received direct ability and damage tuning. Weapon mechanics for Express Shot and Return Fire have been altered, and item cooldowns like Focus Lens have been adjusted. Additionally, a bug fix related to spectator camera angles and FOV pop in Vindicta's Assassination is included.
Neutral Adjustments
Movement and Regeneration
Enemy Type Adjustments
Spectator and Bug Fixes
Character: Billy
Character: Drifter
Character: Dynamo
Character: Infernus
Character: Shiv
Character: Wraith
Weapon: Fleetfoot
Weapon: Express Shot
Weapon: Return Fire
Item: Focus Lens
Summary
This patch introduces significant balance adjustments to Medic Packs and Walkers. Medic Pack healing amounts are doubled and now split evenly among nearby heroes, with a longer regeneration period and increased ally search radius. Pickup range for Medic Packs also scales with game time. Walkers now feature escalating health, becoming tougher after each one is defeated. Additionally, Focus Lens has seen adjustments to its cooldown and duration.
Medic Pack Adjustments
Walker Adjustments
Focus Lens Adjustments
Summary
This patch introduces several balance adjustments to hero kill bounties, Guardian stats, and item effects. Hero kill bounty split efficiency has been rebalanced for various player counts, and Guardians now have increased HP and a slower armor decay. Base Guardian HP discrepancies have been resolved, and hero base health has been slightly increased. The Trophy Collector item sees reductions in its soul generation and health per stack, while the Focus Lens cooldown has been extended, aligning Spirit Sap's cooldown as well.
Hero Kill Bounty Adjustments
Guardian and Hero Stat Changes
Item Balancing
Summary
This patch addresses a critical bug in the falloff calculation for weapon damage. The issue was frequently causing guns to inflict significantly more damage than intended. The development team will closely monitor the impact of this fix and make further adjustments as needed. This change aims to rebalance weapon effectiveness and ensure fair gameplay.
Bug Fixes
Summary
This patch introduces several balance adjustments to improve gameplay. Gun base damage has been reduced by 5%, and the Medic Pack's missing health percentage has been lowered from 10% to 8%. Stamina regeneration has been slightly buffed, now taking 5 seconds instead of 5.25. Neutral bounties have seen a 5% increase. Specific hero adjustments include Warden's bullet damage growth per boon being reduced and Drifter's base health being decreased from 750 to 675.
General Gameplay Adjustments
Summary
This patch introduces significant changes to core game mechanics, including a rework of the Trooper bounty system, adjustments to neutral camp bounties and stats, and a rebalancing of various hero abilities and item effects. The Trooper bounty system now features a ground-based pickup for half the souls, with increased capture radius and duration. Neutral camps have seen increased HP, damage, and bounty values, alongside faster respawn times for small camps. Many hero abilities have had their cooldowns, damage, or scaling adjusted, and numerous items have received rebalances to their stats and effects, particularly focusing on cooldown reduction and damage amplification. Additionally, several hero base stats and growth rates have been modified to improve overall game balance.