This patch introduces significant changes to core game mechanics, including a rework of the Trooper bounty system, adjustments to neutral camp bounties and stats, and a rebalancing of various hero abilities and item effects. The Trooper bounty system now features a ground-based pickup for half the souls, with increased capture radius and duration. Neutral camps have seen increased HP, damage, and bounty values, alongside faster respawn times for small camps. Many hero abilities have had their cooldowns, damage, or scaling adjusted, and numerous items have received rebalances to their stats and effects, particularly focusing on cooldown reduction and damage amplification. Additionally, several hero base stats and growth rates have been modified to improve overall game balance.