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This patch introduces several balance adjustments across various abilities and weapons. A new stun mechanic is added for players damaged on Jump Pads during the initial launch window, causing loss of control and subsequent slow. Several abilities have seen changes to their damage, scaling, cooldowns, and durations. Weapon stats like bullet damage, growth, and headshot multipliers have been tweaked for characters like Drifter, Infernus, Paradox, and Warden. Defensive abilities and boons have also been adjusted, with changes to barrier values, scaling, and cooldowns. Finally, some character-specific mechanics like Calico's stamina replenishment and McGinnis's Medicinal Specter linger time have been modified.