This extensive patch for Deadlock introduces significant changes across general gameplay, items, and heroes. Players can now jump during slides and gain brief air control boosts after dash jumps. Shrine encounters have been rebalanced for a more dynamic challenge, and Super Troopers now offer a greater DPS bonus. Middle Lane Troopers upgrade under new conditions, and new zipline-boosted trooper waves spawn after killing base guardians. Medic Troopers gain DPS growth, and all Troopers gain HP regen out of combat. Wave intervals are adjusted, and bounties for various objectives have been increased. Walkers have had their health and armor decay rescaled. New neutral camps have been added, and several map elements have been adjusted. Subsequent CC reduction and move speed diminishing ramp have been tweaked. Melee abilities now correctly use conditional damage, and the Street Brawl mode has had its item slot limit removed. The item system sees a complete overhaul with new additions, reworks, and stat adjustments across the board, impacting everything from weapon damage and fire rate to spirit power and cooldowns. Hero abilities and stats have also undergone extensive rebalancing, with numerous changes to damage, scaling, cooldowns, and unique upgrade paths for each character.