This patch addresses an issue where the Urn item would incorrectly drop when a player traveled through doorman portals. Previously, the game logic did not account for the Urn's state during portal transitions, leading to unintended item loss. The fix ensures that the Urn remains with the player upon exiting a doorman portal. This change improves the player experience by preventing the loss of a valuable item during normal gameplay progression. The core of the fix involves modifying the handling of item persistence across portal transitions.
This patch introduces several balance adjustments to gameplay mechanics. Respawn times have been tweaked, with earlier respawns at 19 minutes and slightly longer ones at 30 minutes. A new mechanic penalizes players with longer respawn times if they are significantly richer than the enemy team. Neutral creep respawn times, HP, and bounty have been reduced by 30%. The Urn item has seen several changes, including the removal of its drop-off channel time and modifications to its pickup mechanics and carrier resistance. Additionally, Down Dash stamina cost has been halved, stamina regeneration in healing zones is increased, and Kinetic Dash ammo count has been reduced.
This patch introduces several balance adjustments across various characters and weapons in Deadlock. Billy's base bullet damage has been slightly reduced. Lady Geist sees a decrease in ammo capacity and bullet falloff range. McGinnis's Medicinal Specter abilities have been rebalanced, with reduced spirit scaling and T3 effectiveness, while Heavy Barrage T1 slow is increased and T3 spirit scaling is boosted. Toxic Bullets' bleed damage and buildup have been adjusted. Bebop's stamina regeneration cooldown is improved, and Sticky Bomb mechanics have been tweaked with increased base damage and T2 scaling.
This patch introduces a series of balance adjustments across multiple characters in Deadlock. Bebop sees changes to stamina, health, and Sticky Bomb effectiveness. Grey Talon's Rain of Arrows and Guided Owl abilities are buffed, while Holliday's Powder Keg cooldown is reduced. Ivy's Watcher's Covenant and Air Drop are tweaked, and Kelvin's Frost Grenade and Ice Path receive buffs. Mo & Krill's Burrow and Sand Blast abilities are improved, and Paradox's Kinetic Carbine cooldown is lowered. Seven's abilities are adjusted with a mix of buffs and nerfs, and Sinclair's Vexing Bolt and Rabbit Hex are modified. Finally, Yamato's Power Slash and Shadow Transformation are rebalanced.