This patch introduces significant balance changes across multiple heroes and a rework of the Rejuv system. Rejuv now drops one crystal, granting a team-wide buff on heavy melee hits, with credits consumed upon ally death. Buff effectiveness and duration have been reduced. Several heroes, including Seven, Shiv, and Vyper, have received specific adjustments to their stats, abilities, and cooldowns to fine-tune gameplay. These changes aim to rebalance combat effectiveness and team survival mechanics.
This patch introduces several balance adjustments across various game mechanics. The duration of the 'Rejuv' buff has been reduced from 7 minutes to 5 minutes. Enhancements have been made to 'Side Walkers' and 'Mid Walkers', increasing their HP by 16% and 8% respectively. The cooldown for 'Tankbuster' has been extended from 12 seconds to 14 seconds. Finally, the damage bonus from 'Parry' has been decreased from 30% to 25%.
This patch introduces significant balance adjustments across various game mechanics, including Mid Boss HP and rewards, melee combat, and movement abilities. Several weapon and vitality items have been rebalanced, with changes to their stats, effects, and scaling. Hero abilities and stats have also been tweaked, with specific adjustments to Bebop, Dynamo, Grey Talon, Kelvin, Lady Geist, McGinnis, Mirage, Paradox, Pocket, Shiv, Seven, Vindicta, Viscous, Warden, Wraith, and Yamato. The patch aims to refine gameplay by adjusting damage, cooldowns, resistances, and utility across the board.