This patch introduces several balance adjustments focused on stamina management and combat mechanics. The initial wall jump no longer consumes stamina, and stamina regeneration has been accelerated. The slow effect from bullet hits has been removed, and the delay before sprinting after interactions has been reduced. Additionally, the 'Weakened Patron' now receives significant damage reduction when defenders are positioned in the pit, encouraging strategic play.
This patch introduces significant changes to movement speed mechanics, including diminishing bonuses for move speed and reduced base move speeds for heroes and items. Sprint mechanics have also been adjusted with reduced base speeds and scaling. Several items and hero abilities have had their values tweaked, with many move speed bonuses reduced. The bounty system has been reworked, with changes to unsecured souls, kill bounties, and comeback mechanics. Additionally, shrine health and trooper buffs have been increased, while neutral HP and resistance have been adjusted. Several bug fixes and hero-specific rebalances are also included.